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- Hints and Solve for Kings Quest V
-
- Now where is the game?! - Freedom Fighter
-
- Problem:
- What do I do in the streets of Serenia?
-
- Hint:
- After you visit one of the shops in the town of Serenia, you can
- find a silver coin in the street. It will be located just
- outside the tailor's door at the entrance to an alley. There is
- also a barrel in the alley entrance. Be sure to look in the
- barrel and tAke the fish.
-
- Problem
- What do I do at the Tailor's Shop?
-
- Hint:
- You can get a blue cloak from the tailor. But first you will
- need to get the golden needle from the haystack beside the
- Swarthy Hog's Inn. Give the tailor the golden needle and he will
- give you the cloak.
-
- Problem:
- What do I do at the Shoe Shop?
-
- Hint:
- The shoe maker is very poor and would like to retire. If only he
- had enough money. Perhaps if he had a rare pair of shoes to
- sell. You can get him such a pair of shoes from an elf in the
- witch's forest.
-
- Problem:
- What do I do at the Toy Shop?
-
- Hint:
- The toy maker will gladly accept the marionette you got from
- grandpa gnome and his grandson. He will exchange the marionette
- for a sled.
-
- Problem:
- How do I avoid dying of thirst?
-
- Hint:
- Drink from a desert oasis. There are many of them to drink from.
- In fact, in the extreme desert heat, an oasis provides a good
- place to save your game.
-
- Problem:
- What should I do with the skeleton I found?
-
- Hint:
- You will notice a shoe near the skeleton. Get the old shoe.
-
- Problem:
- Where can I find the skeleton?
-
- Hint:
- The skeleton is in the desert. Start at the Bee tree, go west 4
- screens. The next screen west is an oasis, enter this screen and
- drink. Go west 2 more screens, then south 1 screen. You should
- now see the skeleton. Get the old shoe.
-
- Problem:
- Where can I find the Temple?
-
- Hint:
- Start at the Bee tree, go west 4 screens. The next screen west
- is an oasis. Enter this screen and drink. Go north 2 screens
- from the oasis, until you are next to the cliff. Go west 3
- screens along the cliff, you should see an opening in the cliff
- and a small pool of water near the rocks. Make sure to drink
- from the pool. Go north 1 screen at the opening. You should be
- at the temple.
-
- Problem:
- How can I find the Bandit's camp?
-
- Hint:
- Start at the Bee tree, go west 4 screens. The next screen west
- is an oasis. Enter this screen and drink. Go west 2 more
- screens, then south 3 screens. You should now be at another
- oasis. Drink. Go south 1 more screen, then go west until you
- reach the tents (4 screens). You are now at the camp. Be sure to
- drink from the large jug in the middle of the camp.
-
- Problem:
- How do I avoid being killed by the bandits in front of the
- temple?
-
- Hint:
- Hide from them behind the rocks on the east side of the entrance
- to the temple. Spy on the bandits and pay special attention to
- the staff that one of them is carrying.
-
- Problem:
- I'm at the bandits' hideout and there are many drunken bandits
- around. What should I do?
-
- Hint:
- At the bandits' hideout, enter the first tent. The bandit has
- fallen asleep at his post! Be careful not to wake him. Sneak to
- the back of the tent and get the staff leaning against the back
- of the tent. Then leave the tent quietly. You can use this staff
- to get into the temple.
-
- Problem:
- I'm at the bandits' hideout and the place looks abandoned. What
- should I do?
-
- Hint:
- If there is no one at the bandits' hideout, you'll need to come
- back later. Go to the entrance of the desert temple and hide
- behind some rocks on the east side at the base of the cliff. Spy
- on the bandits and pay special attention to the staff that one
- of them is carrying.
-
- Problem:
- What do I do with the staff?
-
- Hint:
- Do you recall seeing the bandits open the desert temple with the
- staff? Now it's your turn. Go to the desert temple and use the
- staff to open the temple. When you get inside, quickly take the
- gold coin and brass bottle from the floor and get out of the
- temple.
-
- Problem:
- How do I avoid being sealed up in the desert temple?
-
- Hint:
- Save your game just before entering the temple. When you enter
- the temple to get the brass bottle and gold coin, do it quickly.
- There is just enough time to get these two items only and then
- head out of the opening. Don't spend any extra time in here or
- you'll be sealed up forever!
-
- Problem:
- How do I get rid of the witch?
-
- Hint:
- Remember the brass bottle you got out of the desert temple?
- Well, it's time to use it. Give the brass bottle to the witch.
- She's so greedy that she'll snatch up the bottle and open it.
- Stand back and watch her own greed be her demise.
-
- Problem:
- What should I get from the witch's house?
-
- Hint:
- You'll need to take the pouch from her chest of drawers, the
- spinning wheel from her trunk, and a key from her lantern.
-
- Problem:
- That witch keeps turning me into a frog. How do I protect myself
- from her evil magic powers?
-
- Hint:
- You'll need to see the gypsy, Madam Mushka. Give Madam Mushka
- the gold coin you got from the desert temple. She will give you
- a magic amulet that will protect you from the witch's evil
- spells.
-
- Problem:
- I've seen a tree with a locked door on it near the witch's house.
- How do I open it?
-
- Hint:
- se the key that you got from the witch's lantern to unlock the
- door of the tree.
-
- Problem:
- What should I find inside the tree?
-
- Hint:
- You should find a golden heart. Take it and give it to the
- talking willow tree you saw outside the witch's forest.
-
- Problem:
- I've gotten rid of the witch, but now I seem to be trapped in the
- witch's forest. How do I get out of here?
-
- Hint:
- To get out of the witch's forest, go one screen west from her
- house. Select the honeycomb from your inventory, and squeeze the
- honey out of it onto the trail. Then throw three emeralds onto
- the trail. An elf will appear and lead you out of the witch's
- forest.
-
- Problem:
- What do I do with the spinning wheel I got from the witch's
- house?
-
- Hint:
- Remember the grandpa gnome you saw in the main forest? You now
- have something that will interest him. This is a special
- spinning wheel, which he'll gladly trade you for his grandson's
- marionette.
-
- Problem:
- Every time I go into the Swarthy Hog's Inn, a hardened criminal
- knocks me unconscious, throws me into the basement, and the game
- ends. What am I supposed to do here?
-
- Hint:
- Unfortunately, you will have to be knocked unconscious by the
- disreputable thug and thrown in the basement. However, if you
- made friends with the rat outside the Baker Brothers' Bake Shop
- (by throwing an old shoe at the mangy cat chasing him), he'll
- free you by gnawing the rope that they've tied you up with. Once
- free, take the rope and use the hammer the shoe maker gave you
- to break the lock on the door. Go into the kitchen and get the
- leg of lamb, then exit the Swarthy Hog's Inn through the back
- door of the kitchen.
-
- Problem:
- Where do I get a gold coin to give to the gypsy, Madam Mushka?
-
- Hint:
- You can get a gold coin from the temple in the desert. It will
- be on the floor beside a brass bottle.
-
- Problem:
- Cedric warns me to stay away from some bees in the hollow of a
- tree. Should I stay away from those bees?
-
- Hint:
- Heed Cedric's advice. After all, you don't want a swarm of angry
- bees after you! However, if you see a bear attacking the bee
- tree, offer your assistance. Remember the fish you got out of
- the barrel in town? Throw the fish to the bear. He'll leave the
- bees alone and the queen bee will reward you for your kindness.
-
- Problem:
- How do I get the dog to stop digging up the ant castle?
-
- Hint:
- Be sure to pick up the stick at the base of the bee tree. Throw
- the stick at the dog and he'll forget all about the ant castle.
- And for your kindness, the king of the ants will vow to help you
- with your journey later.
-
- Problem:
- How can I get the marionette from the little gnome boy and his
- grandfather?
-
- Hint:
- Do you remember the spinning wheel you got from the witch? Well,
- that was no ordinary spinning wheel! Offer this spinning wheel
- to grandpa gnome and he'll trade you the marionette for it.
-
- Problem:
- How can I help both Prince Herbert and the talking tree?
-
- Hint:
- You will find out that the talking tree is actually Prince
- Herbert's fiance. You can help her by returning her heart to
- her. You'll find her heart locked inside a tree just one screen
- east of the witch's house. Once you have the heart, return it to
- the talking tree. She'll turn into the beautiful princess
- Alicia. Since she'll no longer have a use for the harp she's
- been playing, she'll toss it to the ground. Be sure to pick up
- the harp.
-
- Problem:
- Where do I get the silver coin to buy a pie at the Baker
- Brothers' Bake Shop?
-
- Hint:
- You can find a silver coin in the streets of the city. You'll
- find it at an alley entrance near the tailor's shop.
-
- Problem:
- I've seen a large rat being chased by a mangy cat in front of the
- Baker Brothers' Bake Shop. Should I try to help the rat?
-
- Hint:
- Yes, throw the old shoe (you found beside the skeleton in the
- desert) at the cat. The rat will be so grateful, that he'll help
- you later in your journey.
-
- Problem:
- How do I get the poisonous snake away from the path it is
- guarding?
-
- Hint:
- When Madam Mushka's gypsy caravan pulled away, they dropped a
- tambourine at their old campsite. Shake the tambourine at the
- snake and you'll scare him away.
-
- Problem:
- I've come to a snowy ledge where a now-frozen waterfall has
- washed away part of the path I'm traveling on. How do I get off
- this ledge without dying?
-
- Hint:
- Use the rope you kept (from the basement of the Swarthy Hog's
- Inn) and throw it over the rock on the edge of the cliff. You
- can then climb up the cliff.
-
- Problem:
- I've come to a snowy ledge where a now-frozen waterfall has
- washed away part of the path I'm traveling on. I've tried tying a
- rope on the branch above me, but when I climb the rope the branch
- breaks. How can I climb the rope without breaking the branch?
-
- Hint:
- Don't throw the rope around the branch. Instead, throw the rope
- around the rock that's sticking out of the edge of the cliff
- just above.
-
- Problem:
- I'm on the upper trail of the mountain now and the waterfall has
- washed away parts of this trail as well. How do I join Cedric on
- the other side?
-
- Hint:
- Carefully walk to the edge of the cliff and jump onto the small
- boulders of ice protruding from the frozen waterfall. You can
- hop on these boulders to get to the other side. Once you get
- over there, walk on the log. You've now joined Cedric.
-
- Problem:
- Help! Cedric's been captured by a wolf! Every time I run after
- him, I slip and fall off the mountain. How can I rescue him?
-
- Hint:
- Did you get the sled from the toy maker in town? You had to
- trade him grandpa gnome's marionette for the sled. Use that sled
- here to get down the mountain slope.
-
- Problem:
- I've seen a poor, hungry eagle outside Queen Icebella's Palace.
- What could I give him?
-
- Hint:
- Yes. Feed him the leg of lamb (that you got from the kitchen
- cupboard of the Swarthy Hog's Inn). However, be sure Graham eats
- some of the lamb before giving the leg to the eagle.
-
- Problem:
- Graham is becoming hungry. What can I feed him?
-
- Hint:
- Feed Graham some of the lamb before giving the leg to the eagle.
-
- Problem:
- Queen Icebella keeps commanding her wolves to kill me. How can I
- avoid this?
-
- Hint:
- Remember the harp Princess Alicia dropped? Well, play it for
- Queen Icebella and she'll call off her wolves.
-
- Problem:
- How do you kill a Yeti anyway?
-
- Hint:
- You can kill the Yeti by throwing the pie (you got from the
- Baker Brothers' Bake Shop) into the Yeti's face. After you've
- killed the Yeti, go into Crystal Cave and get a glowing Crystal.
-
- Problem:
- I'm on a very confusing and windy path above a swift river
- coursing its way through a ravine. How do I get out of here?
-
- Hint:
- You will notice a pool high up on the cliff where Cedric is
- sitting. Move to the opening in the center of the cliff below
- and Graham will climb the mountain to join Cedric. As soon as he
- gets up there, he'll be captured by Roc and taken away to this
- two-headed bird's nest.
-
- Problem:
- I've seen a rusty crowbar on the beach. Should I take it?
-
- Hint:
- Yes. You never know when a rusty crowbar will come in handy.
-
- Problem:
- I'm at a hermit's house on the beach. I'm trying to talk to him,
- but he's hard of hearing. How can I get him to hear me?
-
- Hint:
- To get the old hermit to hear what you have to say, travel to
- island of Harpies and be sure to pick up a conch shell on the
- beach. You can give the conch shell to him, which he'll use as a
- hearing aid.
-
- Problem:
- There's a hole in the boat on the beach. How can I repair it?
-
- Hint:
- Use the beeswax to repair the hole in the boat. Your boat is now
- ready for travel.
-
- Problem:
- The boat, Cedric, and I keep getting eaten by a giant sea
- creature. How can we avoid being eaten?
-
- Hint:
- When you're traveling in the ocean, it's best to map your
- journey to the island Harpies. The best way to avoid being eaten
- by the sea creature is to travel a direct route to and from the
- island of Harpies. When traveling from the beach where you found
- the boat, go west, west, west, then south. When returning from
- the island of Harpies to the hermit, go west, then south, south,
- and south.
-
- Problem:
- How do I keep the Harpies from eating me?
-
- Hint:
- You can easily distract the Harpies from killing you by giving
- them an object you have. Remember the harp you picked up from
- Princess Alicia? Well, give it to one of the Harpies. They'll
- fight over it and that'll give you a chance to escape.
-
- Problem:
- Cedric's been hurt on the island of Harpies. Where can I take him
- to be healed?
-
- Hint:
- You'll want to take Cedric back to the Hermit who is hard of
- hearing. Also, be sure to pick up the conch shell from the
- beach. You can give the shell to the Hermit, so he can hear you.
- He'll heal Cedric by using special poultice herbs.
-
- Problem:
- I've seen a shell on the beach at the island of Harpies. Do I
- need it?
-
- Hint:
- Yes. You can give the shell to the Hermit, which he'll use as a
- hearing aid. He has many things to tell you and will assist you
- in your journey.
-
- Problem:
- I've landed on Mordack's Island. When I walk up the path leading
- to his castle, two cobra dragon statues kill me. How can I get
- past them without being fried?
-
- Hint:
- Do you remember killing the Yeti for Queen Icebella? Well, after
- you killed him, did you get a glowing crystal from Crystal Cave?
- Use the crystal now to protect yourself from these dragons'
- deadly breath!
-
- Problem:
- How do I get into Mordack's Castle?
-
- Hint:
- Don't go into the castle through the main door. Instead, walk up
- the path on the east side of the castle. You will come to an
- opening in the ground covered by a grate. Use the crowbar to pry
- open the grate. You do have a crowbar, don't you? If not, you
- can find the crowbar one screen west of the hermit's house.
-
- Problem:
- I'm lost in a maze inside Mordack's Castle. What am I supposed to
- do in here and how do I get out?
-
- Hint:
- You will find two things in Mordack's maze; a Dink and a door.
- When you find the Dink, give him the tambourine you got from the
- gypsy campsite and he will dance a crazy dance. While he's
- dancing, one of Dink's hairpins will fall to the ground. Use the
- Dink's hairpin to open the locked door.
-
- Problem:
- I'm in Mordack's supply room. What am I supposed to get here?
-
- Hint:
- Get the bag of peas out of the cupboard on the east wall.
-
- Problem:
- I'm in Mordack's kitchen and there's a woman cleaning the floor.
- What does she want?
-
- Hint:
- Yes. Approach Cassima and give her the locket that you found in
- Roc's nest. In return for your kindness, she will help you later
- on.
-
- Problem:
- Every time I enter the hallway beside the kitchen, one of
- Mordack's henchmen captures me and throws me into a prison cell
- in the basement. How do I get past this henchman?
-
- Hint:
- When you see the henchman coming at you, throw the bag of peas
- at him. He will slip on the peas and fall unconscious. Quickly
- walk past him into the dining hall.
-
- Problem:
- I've been thrown into a prison cell in Mordack's basement. How do
- I escape?
-
- Hint:
- Do you remember seeing the woman, Cassima, cleaning the kitchen
- floor? Well, you needed to give her the locket that you found in
- Roc's nest. Had you given her the locket, she'd have freed you
- from the prison cell. Also, be sure to look in the rat's hole in
- the prison cell and get the moldy cheese with the fish hook
- (that you found on the island of Harpies). That moldy cheese
- will come in very handy.
-
- Problem:
- I'm trying to go up the stairway beside the dining room, but
- another one of Mordack's henchmen captures me and returns me to
- the prison cell in the basement. How do I get past this one?
-
- Hint:
- This henchman is a little easier to get around than the first
- one. Go into the dining room and walk to the northeast corner of
- the dining table. The henchman will try to block your way. But
- he's big and moves very slowly. Quickly walk around to the other
- side of the table and walk right past him!
-
- Problem:
- I'm sneaking around Mordack's bedroom and a very mean cat keeps
- alerting Mordack that I'm there. How do I keep this cat quiet?
-
- Hint:
- Remember when you landed on Mordack's island and wrecked the
- boat? Well, right on the beach was a dead catfish. Did you get
- the fish? If so, throw it at the cat and while he's eating the
- fish carefully approach him and trap him in the empty bag of
- peas. But do be careful, for he's a vicious cat!
-
- Problem:
- I'm in Mordack's study. What's worth reading?
-
- Hint:
- Go over to his desk and take a look at the old tome. When you
- thumb through the pages you'll acquire the tiger spell, the
- mongoose spell, the rabbit spell, and the rain cloud spell. Wait
- in the study until you see Mordack return to his bedroom and go
- to sleep. Next, go into his bedroom and take the wand from his
- nightstand.
-
- Problem:
- Every time I go into Mordack's laboratory, he sees me and kills
- me. How do I avoid him killing me?
-
- Hint:
- Don't go in the laboratory when Mordack is there. First, you'll
- want to go to Mordack's bedroom and then to his study. Read the
- old tome in his study and wait there. After awhile, Mordack will
- return to his bedroom and go to sleep. Go back into his bedroom
- and get the wand from his nightstand. Now you can safely go into
- his laboratory.
-
- Problem:
- I've got Mordack's wand. Now what?
-
- Hint:
- Go up the spiral staircase and put both Crispin's and Mordack's
- wands into the machine upstairs. Next, put the piece of moldy
- cheese (you got from the rat's hole in the prison cell of
- Mordack's basement) into the machine. This will drain the power
- from Mordack's wand and at the same time charge up Crispin's
- wand. Finally, remove Crispin's wand from the machine.
-
- Problem:
- I've gone up a spiral staircase in Mordack's laboratory and have
- found a machine. How do I use it?
-
- Hint:
- Put both Crispin's and Mordack's wand into the machine. Next,
- put the piece of moldy cheese (you got from the rat's hole in
- the prison cell of Mordack's basement) into the machine. This
- will drain the power from Mordack's wand and at the same time
- charge up Crispin's wand. Finally, remove Crispin's wand from
- the machine.
-
- Problem:
- I've successfully drained Mordack's magical wand, but now he's
- turned into a giant dragonfly. How do I defeat him?
-
- Hint:
- Be sure to get the spells by thumbing through the old tome in
- Mordack's study. Then when Mordack comes after you as a
- dragonfly, select Crispin's wand from your inventory. Point the
- wand at Mordack and you'll be able to select from four spells.
- To defeat the dragonfly, select the tiger spell.
-
- Problem:
- Mordack has turned himself into a dragon. How do I defeat him?
-
- Hint:
- Be sure to get the spells by thumbing through the old tome in
- Mordack's study. Then when Mordack comes after you as a dragon,
- select Crispin's wand from your inventory. Point the wand at
- Mordack and you'll be able to select from four spells. To foil
- Mordack's plans to destroy you this time, select the rabbit
- spell.
-
- Problem:
- Mordack has turned himself into a cobra. How do I defeat him?
-
- Hint:
- Be sure to get the spells by thumbing through the old tome in
- Mordack's study. Then when Mordack comes after you as a cobra,
- select Crispin's wand from your inventory. Point the wand at
- Mordack and you'll be able to select from four spells. To defeat
- the cobra, select the mongoose spell.
-
- Problem:
- Mordack has turned himself into a ring of fire. How do I defeat
- him?
-
- Hint:
- Be sure to get the spells by thumbing through the old tome in
- Mordack's study. Then when Mordack comes after you as a ring of
- fire, select Crispin's wand from your inventory. Point the wand
- at Mordack and you'll be able to select from four spells. Select
- the rain cloud spell and you'll rid your kingdom of Mordack.
- Congratulations! You've won King's Quest V.
-
- [ Fixed By RYGAR ]
-
-
-
- [This gmae is not rleased yet on the Amiga, but soon it will be out,
- and then you might need this file, so keep it till then !... ]
-
-